Molding and Casting #
Intro #
In this page, I will document the process of making a keycap using molding and casting.
Designing #
I started with a standard keycap model like this:
 
     
    A mold was made by subtracting this model from a cube. Immediately I realized the walls of the model has angle which made it impossible to mill the mold.
 
    After re-evaluating the shape of the model, I decided to flip the model around so that the cross-shaped peg is now facing upwards, thus providing the chance of making it a two-part mold.
For validating the design, I made a 3D printed mold to test it out.
 
    Turns out the test was a complete failure, but I learned some valuable things:
- The shape for the upper part of the mold is too complicated. The central part broke inside the mold, probably because it’s too thin.
- Print quality should be higher, in order to get a smoother finish, which will be much easier to release.
With that in mind, I changed the model design again. This time I changed from hollow to a solid infill design. Also all of the vertical faces are tilted with a small angle to avoid friction.
 
     
     
    Milling #
Reference video:
Calculating feedrate:
 
    Feedrate = Number of flutes * Chip load * Spinal speed
For this machine and tools used, nf = 2, ss = 14000, so
Feedrate = 2 * cl * 14000 = 28000 * cc
Foam #
Flattening #
Vcarve
- Measure the dimensions of the material
- Input Vcarve
- Create square, covers all the area
- Pocket toolpath, cut depth 10mm (or more)
| Tool | Pass Depth | Stepover | Feed Rate | Plunge Rate | 
|---|---|---|---|---|
| 22mm End Mil | 2.0 mm | 40%(8.8 m) | 2500 mm/min(max) | 500 mm/min(max) | 
- Clear pocket –> Pocket allowance –> -11mm
 
    - Save toolpath
Roland Modela MDX-40
- VPanel
- Make sure is on G54coordinate system (inXYZandSet origin pointsection)
- Install tool
- Move material under the tool, lowering the tool
- Place the sensor
- Make sure sensor wire are connected and is under the tool
- Set Z origin using sensor–> Apply
- Move tool to start point
- Set XY origin here–> Apply
- Cutting speed –> 30%
- Cut –> Delete all –> Add .ncfile –> Output
- Gradually add cutting speed
Roughing #
Vcarve
- File –> Import 3D model
- Check orientation, size, central
- Z plane should be lower the lowest point of the pocket
- Hit OK
- Toolpaths –> Material Setup –> change if needed
- Toolpath –> roughing
| Tool | Pass Depth | Stepover | Feed Rate | Plunge Rate | 
|---|---|---|---|---|
| 6mm End Mil | 2.0 mm | 40% | 1960 mm/min | 490 mm/min | 
fr = 28000 * cc = 28000 * 0.07 = 1960mm/min
- Machining limit boundary –> Model boundary
- Machining allowance –> 0.1mm
- Roughing strategy –> depends on your model
Finishing #
| Tool | Pass Depth | Stepover | Feed Rate | Plunge Rate | 
|---|---|---|---|---|
| 3mm End/Ball Mil | 1.0 mm | 0.5 mm | 1260 mm/min | 315 mm/min | 
Reflections after the session:
- Foam milling should not only serve as the test cut for verifying the shape of the model, but also should be used as a reference in terms of time usage as the ratio between the feedrates used for cutting foam and wax is known.
- Roughing strategy for most “flat” design model could be z level, but for models that contains tiling vertical faces like mine, maybe3D rasteris the better choice.
Wax #
Roughing #
We use the chip load for steel here when milling wax to make sure that the machine can handle it.
fr = 28000 * cc = 28000 * 0.038 = 1960mm/min
| Tool | Pass Depth | Stepover | Feed Rate | Plunge Rate | 
|---|---|---|---|---|
| 6mm End Mil | 1.0 mm | 40% | 1064 mm/min | 226 mm/min | 
Finishing #
For saving time I used the same 6mm tool for finishing because I want to get back home before sunrise😇. Lesson learned: reserve at least 4h for milling both the foam and the wax.
| Tool | Pass Depth | Stepover | Feed Rate | Plunge Rate | 
|---|---|---|---|---|
| 6mm End Mil | 1.0 mm | 0.5 mm | 1064 mm/min | 226 mm/min | 
Milling results #
Overall it looks good but there’s definitely stair-shaped edges on the vertical faces. Several reasons:
- 6mm tool rather than 3mm
- 0.5 stepover is too much
- z levelrather than- 3D raster
Will look into those factors and see which is the deciding one next time milling.
 
    Casting #
Darren had a super detailed introduction for all the materials used in the casting. Shout out to him for making such a helpful documentation.
Casting silicon #
For the silicon mold I used the Moldstar 15 slow:
| Name | Moldstar 15 Slow | 
|---|---|
| Material type | Platinum silicone rubber | 
| Product page | Link | 
| Pot life | 50 minutes | 
| Mix ratio by weight | 1A:1B | 
| Cure time | 4 hrs at room temperature | 
 
     
    After mixing we did a long degassing session, probably 20-30 minutes which is significantly longer than what I expected.
 
     
     
    Casting plastics #
For the actual model, I used the Smooth cast 305.
| Name | Smooth cast 305 | 
|---|---|
| Material type | Liquid plastic | 
| Product page | Link | 
| Pot life | 7 minutes | 
| Mix ratio by weight | 100A:90B | 
| Mix ratio by volume | 100A:100B | 
| Cure time | 30 minutess | 
 
     
    Final results #
Casting process was successful. Removal of the 3D printed part was easier than I think, for I was worrying about the cross-shaped peg would be stuck inside and broke off if I try to pull it out.
 
     
    Sanding could potentially remove the stair-shaped edges, but I think the current appearance is acceptable, as the strips now appear as if they are intentionally designed with that feature🤣.
 
    